Pat's Crochet Palace 1

My Palace on the web to give my opinions on what ever is on my mind, share my love for crochet and hopefully communicate with like minded people or any one for that matter.

Friday, March 29, 2019

12 Highest Paying URL Shortener to Earn Money Online 2019

  1. LINK.TL

    LINK.TL is one of the best and highest URL shortener website.It pays up to $16 for every 1000 views.You just have to sign up for free.You can earn by shortening your long URL into short and you can paste that URL into your website, blogs or social media networking sites, like facebook, twitter, and google plus etc.
    One of the best thing about this site is its referral system.They offer 10% referral commission.You can withdraw your amount when it reaches $5.
    • Payout for 1000 views-$16
    • Minimum payout-$5
    • Referral commission-10%
    • Payout methods-Paypal, Payza, and Skrill
    • Payment time-daily basis

  2. Clk.sh

    Clk.sh is a newly launched trusted link shortener network, it is a sister site of shrinkearn.com. I like ClkSh because it accepts multiple views from same visitors. If any one searching for Top and best url shortener service then i recommend this url shortener to our users. Clk.sh accepts advertisers and publishers from all over the world. It offers an opportunity to all its publishers to earn money and advertisers will get their targeted audience for cheapest rate. While writing ClkSh was offering up to $8 per 1000 visits and its minimum cpm rate is $1.4. Like Shrinkearn, Shorte.st url shorteners Clk.sh also offers some best features to all its users, including Good customer support, multiple views counting, decent cpm rates, good referral rate, multiple tools, quick payments etc. ClkSh offers 30% referral commission to its publishers. It uses 6 payment methods to all its users.
    • Payout for 1000 Views: Upto $8
    • Minimum Withdrawal: $5
    • Referral Commission: 30%
    • Payment Methods: PayPal, Payza, Skrill etc.
    • Payment Time: Daily

  3. CPMlink

    CPMlink is one of the most legit URL shortener sites.You can sign up for free.It works like other shortener sites.You just have to shorten your link and paste that link into the internet.When someone will click on your link.
    You will get some amount of that click.It pays around $5 for every 1000 views.They offer 10% commission as the referral program.You can withdraw your amount when it reaches $5.The payment is then sent to your PayPal, Payza or Skrill account daily after requesting it.
    • The payout for 1000 views-$5
    • Minimum payout-$5
    • Referral commission-10%
    • Payment methods-Paypal, Payza, and Skrill
    • Payment time-daily

  4. Short.am

    Short.am provides a big opportunity for earning money by shortening links. It is a rapidly growing URL Shortening Service. You simply need to sign up and start shrinking links. You can share the shortened links across the web, on your webpage, Twitter, Facebook, and more. Short.am provides detailed statistics and easy-to-use API.
    It even provides add-ons and plugins so that you can monetize your WordPress site. The minimum payout is $5 before you will be paid. It pays users via PayPal or Payoneer. It has the best market payout rates, offering unparalleled revenue. Short.am also run a referral program wherein you can earn 20% extra commission for life.
  5. Short.pe

    Short.pe is one of the most trusted sites from our top 30 highest paying URL shorteners.It pays on time.intrusting thing is that same visitor can click on your shorten link multiple times.You can earn by sign up and shorten your long URL.You just have to paste that URL to somewhere.
    You can paste it into your website, blog, or social media networking sites.They offer $5 for every 1000 views.You can also earn 20% referral commission from this site.Their minimum payout amount is only $1.You can withdraw from Paypal, Payza, and Payoneer.
    • The payout for 1000 views-$5
    • Minimum payout-$1
    • Referral commission-20% for lifetime
    • Payment methods-Paypal, Payza, and Payoneer
    • Payment time-on daily basis

  6. Wi.cr

    Wi.cr is also one of the 30 highest paying URL sites.You can earn through shortening links.When someone will click on your link.You will be paid.They offer $7 for 1000 views.Minimum payout is $5.
    You can earn through its referral program.When someone will open the account through your link you will get 10% commission.Payment option is PayPal.
    • Payout for 1000 views-$7
    • Minimum payout-$5
    • Referral commission-10%
    • Payout method-Paypal
    • Payout time-daily

  7. Ouo.io

    Ouo.io is one of the fastest growing URL Shortener Service. Its pretty domain name is helpful in generating more clicks than other URL Shortener Services, and so you get a good opportunity for earning more money out of your shortened link. Ouo.io comes with several advanced features as well as customization options.
    With Ouo.io you can earn up to $8 per 1000 views. It also counts multiple views from same IP or person. With Ouo.io is becomes easy to earn money using its URL Shortener Service. The minimum payout is $5. Your earnings are automatically credited to your PayPal or Payoneer account on 1st or 15th of the month.
    • Payout for every 1000 views-$5
    • Minimum payout-$5
    • Referral commission-20%
    • Payout time-1st and 15th date of the month
    • Payout options-PayPal and Payza

  8. Adf.ly

    Adf.ly is the oldest and one of the most trusted URL Shortener Service for making money by shrinking your links. Adf.ly provides you an opportunity to earn up to $5 per 1000 views. However, the earnings depend upon the demographics of users who go on to click the shortened link by Adf.ly.
    It offers a very comprehensive reporting system for tracking the performance of your each shortened URL. The minimum payout is kept low, and it is $5. It pays on 10th of every month. You can receive your earnings via PayPal, Payza, or AlertPay. Adf.ly also runs a referral program wherein you can earn a flat 20% commission for each referral for a lifetime.
  9. Cut-win

    Cut-win is a new URL shortener website.It is paying at the time and you can trust it.You just have to sign up for an account and then you can shorten your URL and put that URL anywhere.You can paste it into your site, blog or even social media networking sites.It pays high CPM rate.
    You can earn $10 for 1000 views.You can earn 22% commission through the referral system.The most important thing is that you can withdraw your amount when it reaches $1.
    • The payout for 1000 views-$10
    • Minimum payout-$1
    • Referral commission-22%
    • Payment methods-PayPal, Payza, Bitcoin, Skrill, Western Union and Moneygram etc.
    • Payment time-daily

  10. Linkrex.net

    Linkrex.net is one of the new URL shortener sites.You can trust it.It is paying and is a legit site.It offers high CPM rate.You can earn money by sing up to linkrex and shorten your URL link and paste it anywhere.You can paste it in your website or blog.You can paste it into social media networking sites like facebook, twitter or google plus etc.
    You will be paid whenever anyone will click on that shorten a link.You can earn more than $15 for 1000 views.You can withdraw your amount when it reaches $5.Another way of earning from this site is to refer other people.You can earn 25% as a referral commission.
    • The payout for 1000 views-$14
    • Minimum payout-$5
    • Referral commission-25%
    • Payment Options-Paypal,Bitcoin,Skrill and Paytm,etc
    • Payment time-daily

  11. BIT-URL

    It is a new URL shortener website.Its CPM rate is good.You can sign up for free and shorten your URL and that shortener URL can be paste on your websites, blogs or social media networking sites.bit-url.com pays $8.10 for 1000 views.
    You can withdraw your amount when it reaches $3.bit-url.com offers 20% commission for your referral link.Payment methods are PayPal, Payza, Payeer, and Flexy etc.
    • The payout for 1000 views-$8.10
    • Minimum payout-$3
    • Referral commission-20%
    • Payment methods- Paypal, Payza, and Payeer
    • Payment time-daily

  12. Linkbucks

    Linkbucks is another best and one of the most popular sites for shortening URLs and earning money. It boasts of high Google Page Rank as well as very high Alexa rankings. Linkbucks is paying $0.5 to $7 per 1000 views, and it depends on country to country.
    The minimum payout is $10, and payment method is PayPal. It also provides the opportunity of referral earnings wherein you can earn 20% commission for a lifetime. Linkbucks runs advertising programs as well.
    • The payout for 1000 views-$3-9
    • Minimum payout-$10
    • Referral commission-20%
    • Payment options-PayPal,Payza,and Payoneer
    • Payment-on the daily basis

THE AMAZING SPIDERMAN 400MB GAME ON ANDROID !

THE AMAZING SPIDERMAN 400MB GAME ON ANDROID



Get ready for intense web-slinging action with The Amazing Spider-Man! Join Spidey in the official game app of this highly anticipated 2012 blockbuster! Play through the movie storyline as Spider-Man faces off against the Lizard and rampaging gangs. Web-sling and crawl your way through an open, fully 3D New York while using your amazing skills to save the city.

** Note that The Amazing Spider-Man needs 2GB of free memory to install **

THE OFFICIAL GAME OF 2012's HIGHLY AWAITED SUPER HERO BLOCKBUSTER

FREE NEW YORK CITY
• Explore the city through its five distinctive districts (Central Park, Business, Downtown, Pier and Residential)
• An exciting and enjoyable fighting system with melee, ranged, combo attacks and much more
• A wide selection of upgrades to customize your style, attacks and skills.

DOWNLOAD GAME FILES APK+DATA: DOWNLOAD APK+DATA (Via Drive)


LINK 2: DOWNLOAD APK+DATA



Minimum hardware requirements to play The Amazing Spider-Man:


- 1 GHz CPU
- 512 MB RAM
- PowerVR SGX540 GPU or equivalent
- 1.5 GB of free space on the device

For optimal performance, we recommend restarting your device and closing other applications before playing The Amazing Spider-Man.

Cosmoids TD - A Reintroduction

Hi all!

Happy 2019! The last 5 months have been a blur! Having a baby is serious business and takes a lot of time. But we love our baby Caleb and wouldn't change anything for the world.

It's been so long that I wanted to start fresh. I wanted to reintroduce myself. So..

Hi, my name is Samuel Otero and I'm a game developer by night, by day I'm a Software Developer, Husband, Father, Friend, Brother, Son.. everything.. and once upon a time I made a game called Pokemon Tower Defense, which you might have heard of.. (okay it's the real reason why you are here, who are we kidding!) and a lot of things happened and now we are here and I'm making a game called Cosmoids TD.

Very similarly to Pokemon Tower Defense (PTD), Cosmoids TD is a Tower Defense Game with Creature Collecting elements mixed in, let's just called it a Creature Collecting Tower Defense. In this game you play as the Wishmaker.
The Wishmaker!

The Wishmaker is the prince of the Makers, an immortal race that create and oversee galaxies across the universe. He is the creator of the Cosmoids, which are a group of creatures that live in the planet Eden. Unlike Pokemon, Cosmoids can all speak the common language and some wear clothes and use tools and weapons.

Chamleaf, a Nature Type Cosmoids
 Planet Eden is in danger and the Wishmaker is weakened, so he must recruit the Cosmoids to help save the planet.

On a mission

Some trouble nearby?!

Like in PTD you will be able to recruit enemy Cosmoids into your party. You can level up your party and they learn new moves and even evolve!

But I really cannot do this without all of you, I want to make a game that we can all enjoy and have fun playing just like PTD. This time it's harder because everything is being made from scratch, while we can be inspired by Pokemon we cannot copy Pokemon. And so I want to make this game openly in front of all of you, so we can go on this journey together. I would love to hear your feedback about what you would like this game to have. I will post really early and buggy version of the game so you can play while it's still being made. In fact here is a screenshot of the current work in progress.

Work In Progress Level, with Fire Hyena and Stick figures guys..
So what do you say, are you in?

As always, let me know what you think!

How To Download GTA Liberty City Stories For Free On Android Only 390 MB

GTA Liberty City stories On Android For Free Only 390 MB


To Play This Game Successfully You Need To Download ZArchiever App From Playstore.

Then After Downloading The App Follow These Steps: 

Step 1: Download The Apk And Data File Of This Game, From Below Link.          

 Apk: https://drive.google.com/open?id=0B7OH8brU-ZHYbl9nRnAtZHZhY28       

DataFile https://drive.google.com/file/d/0B7OH8brU-ZHYVldmUi1GVm1PRkE/view?usp=sharing

Step 2: After Downloading Both Files Open The ZArchiever App And, First Install The Apk File. And Then Extract The Data File To Internal storage>Android>Obb Folder.

Step 3: After Extraction Open The Installed Apk And Your Game Starts. ENJOY.




Thursday, March 28, 2019

The Town Of Baderimschott

   I got out all of my 15mm European terrain yesterday and set up a West German town for a future game of Team Yankee. It's pretty tight quarters throughout - a tanker's nightmare! Mostly, I wanted to see what all I actually have, and what I may still need. Plus, it was fun. I took a few photos, and here is what you get: the completely fictional town of Baderimschott, somewhere in West Germany.

   All pieces are Battlefront/GF9 Battlefield in a Box unless noted otherwise. The mat underneath is from Cigar Box Battle Mats.

Das Altquartier
This is the older part of town, undamaged by the previous war.
The cobblestone roads are JR Miniatures, and the little hedges are from someone else and I can't think who right now but I got them at Historicon.

Down the High Street
On the left is Die Waffelhaus,
On the right is the offices of FabrikwerkenGeheimschellschaft.

Aerial View of Baderimschott
Ignore the mess around it. The table is 4'x6'.

The back of the Park house and the hotel (with the garden on the plaza). The flowered hedges are railroad scenery that I glued to flocked popsicle sticks, and Shazaam! Instant terrain.

Industrial Park

Town Center
Note the apartment complex on the corner. Very modern. 
(I just painted the aircon units and need to add them still)

The Orchard Farm is on the right, the petrol station to the left, across from the FuntimeGames factory.
The fields are home made, the trees are railroad trees I put on washers.

   So, I have a few things I think I need to add:
  • At least one more Modern Roads Expansion. I need the crossroads and the short road pieces. I may cut some of my extra long roads down to help with that.
  • A couple of packs of the cobblestone roads
  • A couple of the rural roads, while I am at it. I don't have any good dirt roads for this scale
  • Two more apartment buildings, maybe three
  • More Cobblestone Squares, probably two sets
  • The new Brick Factory
  • 1 of each of the houses: Antwerp, Munich, Cherbourg, and Dieppe, especially if I can get alternate colors.
  • 1 set of House Extensions
  • Another Mechanic's workshop. Might paint it red to make a fire house (an idea I saw online); what's the German for firehouse?
  • Another set of concrete walls. Maybe 2 of those.
  • The European Farm. Again, maybe two.
  • A second department store, again, especially if I can get an alternate paint scheme
  • The cafe, if I can ever find one for sale now.
  • More trees. I am working on some forest bases to make better area terrain.

   I do have, though I didn't put any out on this table, some of the train tracks, and the rail station and the switch house. I also have the road overpass and a couple of bridges. I have a billboard sign or two that I haven't painted up yet. I need to decide what I want to put on them.

   Finally, I have a few pieces by Miniature Building Authority, but I like the FOW European stuff better for 15mm. I didn't put them out but I could if I had to make it bigger. I also have a sawmill but thought it would look out of place, as it's more old-fashioned.

   One last note: if I wanted to make it an East German town, I would get rid of the fast food joints and the flowery shrubs and trees. I would definitely want more apartment blocks, factories, and industrial stuff. Give it a bit more of a grim feel.

Choices, Consequences And The Ability To Plan

This article goes over why it is so important for choices to matter in a game and how it all has to do with planning. If a user perceives that their actions have no consequences, you remove a core component of engagement - the ability to plan.



Say you are playing a game like The Walking Dead, or any other interactive movie, and you are faced with the choice whether or not to help someone who is hurt. You decide that you want to help the person, after which you never see them again for the rest of the game. Reloading a save and playing through the scenario you find out that if you chose not to help, the same thing plays out. Simply put: in this case, your choice really has no consequences.

While the scenario is made up, it presents a very typical situation that opinions are heavily divided on. Some people are totally okay with it for various reasons. But others will argue that this lack of consequences ruins the entire experience, as your choices doesn't really matter. It's really easy to say that people who feel this way are simply playing the game the wrong way or are not properly immersed. However, I think it's really important to investigate this reaction further as it gets us closer to some fundamental problems of narrative games.

The argument from people who get annoyed by these non-choices goes something like this: if every branch leads back to the same path, then you really don't have any say in how the game plays out. You are not playing a game, you are only pretending that you are. It's like when you are playing a split-screen game and notice you've been watching the wrong side. The feeling of play is just an illusion. Nobody would tolerate a Super Mario where a pre-written script - not the player's skill - determines whether or not they survive a jump, so why tolerate games where all choices lead to the same conclusion?

One could counter that by saying the intention is to put you into a hard position and the game is about your varied emotional reactions as you ponder the different choices. It isn't about affecting how the game plays out - it is about making an emotional journey. If you require the game to show you the consequences of your actions, you are not immersed in the game's story - you are simply trying to optimize a system. This might sometimes be the case, but I also think this line of thinking is missing what the actual problem is: the failure of the player's mental model.

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Let's start by breaking down the problem. A mental model, as explained in this previous post, is how the player perceives the game's world and their role in it. As you are playing a game, you slowly build a mental model of the various objects and systems that make up the game and attach various attributes to them. At first a box might just be a piece of the background, but as you learn you can destroy it in order to gain items, attributes are added. The object gains complexity. The reverse can also happen. For instance, when you first see a character you might think that you are able to speak to it and therefore label it with various attributes you know that humans usually have. But when you find out that the character is really just a piece of the background without any sort of agency, most of those attributes are lost.

Your mental model of a game is something that is continually revised as you are playing, and it is something that always happens, no matter what the game is. In fact, this is a process that is a core part of any medium, including books and films. So, obviously, when you are playing an interactive movie game, you are not simply reacting to a direct stream of information. You are answering questions based on your mental model.

Take my "will you help your hurt companion?" scenario from above. The knowledge you take into account about that choice is not just what is currently projected at you from the TV screen. It is a combination of everything you have gone through up to this point, along with a bunch of personal knowledge and biases. Even basic concepts like "hurt" and "companion" aren't just created in this moment. They are ideas that the game has spent a lot of time building up, be that for good or bad, from the very moment you started playing.

When you are faced with the hypothetical scene of  a hurt companion, you are not just dealing with an animated image on a screen. You are dealing with a whole world constructed in your mind. This is what your choice will be based around. While it might objectively seem that everyone is reacting to the same scenario, they may in fact be dealing with quite different setups.

So when someone gets annoyed by the lack of consequences, it is not necessarily the direct consequences that are missing. The issue is that they have constructed a mental around a real person in need, along with that person's future actions. So when it becomes apparent that the game doesn't simulate that as part of its own model, the player's mental model is broken and it feels like a big let down. Remember that we don't play the game that is on the screen, we the play game as we perceive it in our heads. So when it turns out that your imagined world is fake, it has a huge impact.

It gets even worse once we take into the fact that planning is fundamental to a sense of gameplay. As explained in a previous post, engaging gameplay is largely fueled by the ability to make plans. The way this works is that the player first simulates a course of action using their mental model, and then tries to execute that in the game. This is a continuous process and "planning and executing the plan" is basically the same as playing. Interactive movies normally don't have a lot of gameplay and it is really only in the choice moments that the player gets to take part in any actual play. Hence, when the choices turn out to have no consequences, it becomes clear that planning is impossible. In turn, this means that any meaningful play is impossible and the experience feels fundamentally broken.

As an example, take this experience I had with Heavy Rain:
[...] one scene I had made a plan of actions: to first bandage an unconscious person and then to poke around in his stuff. There really was nothing hindering me from doing so but instead the game removed my ability to interact directly after caring for the person. The game interpreted me wanting to help the guy as I also did not want to poke around, thinking that they two were mutually exclusive actions. Of course I thought otherwise and considered it no problem at all to do some poking afterward.
I think that people to complain the loudest about the lack of consequences are extra sensitive to situations like this. But, as I said, this is not due to lack of consequences per se, but due to the impact it has on the consistency of their mental model and sense of play. It is really important to note that this is not due to some sort of lack in immersion or ability to roleplay. On the contrary, as I have described above, many of the issues arise because they mentally simulate the game's world and characters very vividly.


---

So the problem that we are faced with is really not a lack of consequences. It is because the underlying systems of the game are not able to simulate the mental model for a subset of players. One way of mending this is of course to add more consequences, but that is not a sustainable solution. Additional branches increase exponentially, and it quickly becomes impossible to cover every single possible outcome. Instead it is much better to focus on crafting more robust mental models. Sure, this might entail adding consequences to choices, but that is just a possible solution - it is not the end goal.

As I outlined in the previous blog on the SSM framework it is incredibly important to keep track of how systems and story help form a mental model in the player's mind. For instance, if you start your game saying "your actions will have consequences", that will immediately start filling up your player's imagination with all sort of ideas and concepts. Even how pre-release PR is presented can affect this. All of these then become things that lay groundwork for how the game is modeled in the player's head and it is vitally important to make sure this mental model remains stable over the course of the game.

One of the main things to have in mind is consistency. Remember that as someone is playing a game, they are building up a mental simulation for how things are supposed to work. If you provide information that certain events are possible when they are in fact not, you are running the risk of breaking the player's mental model. You either need to remove this sort of information or to make sure that they never take part in situations where these sort of events feel like a valid option.

However, the most important thing to keep in mind is the ability to plan. A major reason why the lack of consequences can feel so bad is because these consequences were part of the player's gameplay plans. So when it becomes apparent that they don't exist, the whole concept of play breaks down. In all fairness, this might be OK for certain genres. If the goal is to simply to make an interactive movie, then losing a subset of player might be fair. But if the goal is to make proper interactive storytelling, then this is of paramount importance - planning must be part of the core experience.

That doesn't mean that every choice is something the player needs to base their plans on. But in that case then there need to be other things that lie on a similar time scale and which are possible to predict and incorporate into plans. I think that one way around this problem is to have a more system-focused feature that runs alongside the more fuzzy narrative choices. When the players make choices, their mental model will have the best predictive skills around this more abstract system, and play revolves mostly around this. Then when more narrative choices are presented they will feel more game-like and part of the a solid simulation, despite not really having any consequences.

A simple and good example is the choices you have to make in Papers, Please. This game is driven by a type of survival simulation where you need to gain credits (though doing proper passport check) in order to keep your family live. Entwined into this are choices about who you will allow into the country. Many of these don't have any far reaching consequences, but that that doesn't really matter because your ability to plan is still satisfied. But despite that, these choices still feel interesting and can have an emotional effect.

 This sort of approach relies on combining several elements in order to produce the feeling of something that might not actually be there. This is something that is used in a wide range of applications, from how we view images on a TV, to how films can create drama through cuts. We don't always have to have solve problems straight on, but often the best way is to split the problem into many and to solve each problem on its own. The combined effect will then seem like a solution to the original problem. This is a technique that is super important for not just this, but many other narrative problems. I will write a blog post later on that goes into more details.

Once you have a game that is consistent and that has some sort of planning apart from the more narrative choices, the probability of satisfying the people will be greatly improved. And not only that, your narrative experience will improve over all, for all players, not just a subset. In this case I think it is fair to view these extra sensitive people as canaries in a cave, something that is first to react on a much bigger issue.

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This blog post by no means presents the solution to end all problems with choices and consequences. But hopefully it will give a new way of thinking about the problem and some basic directions for finding a solution. I don't think we will ever find a perfect way of dealing with choices, but the better informed we are at underlying causes, the better experiences we can provide.



Dead Space 2 Highly Compressed





Dead Space 2


Dead Space 2Game – Overview – Free Download – Compressed – Screenshots – PC – RIP – Specs – Torrent/uTorrent
Type of game: 
Survival horror
PC Release Date:
 January 25, 2011
Developer/Publishers: 
Visceral Games, Electronic Arts
Dead Space 2 (4.51 GB) is an Survival horror video game. Developed and published by Visceral Games, Electronic Arts. The game was released on January 25, 2011. The player controls Isaac Clarke from a third-person perspective, looking over the character's right shoulder. As in the previous game, the game uses the Resource Integration Gear (RIG) suit, an in-world heads-up display (HUD) system that uses holograms projected from Isaac's suit and weapons to show information such as messages and ammunition count. In vacuum areas, a timer appears on Isaac's right shoulder, counting how much oxygen his suit has before he suffocates.
Before downloading make sure that your PC meets minimum system requirements.
Minimum System Requirements
  • OS: Windows 7/Vista/8
  • Processor: 2.8 GHz processor or equivalent
  • RAM: 2 GB
  • Storage: 10 GB available space
  • Video Card: 256 MB, NVIDIA GeForce 6800 / ATI X1600 Pro or better
  • DirectX: Version 9.0c
Screenshots




How to Install?
  1. Extract the file using Winrar. (Download Winrar)
  1. Open "Dead Space 2" folder, double click on "Setup" and install it.
  1. After installation complete, go to the folder where you install the game.
  1. Open folder, double click on "deadspace2" icon to play the game. Done!
All Link 2 Gb And Last Link 191 Mb

Link 1



Link 2



Link 3



Link 4



Link 5



Link 6


Password - bitdownload.ir

Second Link 

Complete Edition

All Link 1 Gb Part And Last Part 39 Mb

Link 1

Link 2

Link 3

Link 4

Link 5

Link 6


Password - www.dlfox.com


Bye Bye




Wednesday, March 27, 2019

Troubleshooting The Interception Driver Installation

So, you are here because you've installed the driver and followed the directions, but for some reason your settings in the GUI don't seem to take effect.  Hopefully this can help.

This is caused when the dependencies didn't install correctly. If you run interaccel.exe directly, does it immediately open and close? If it's working right, it should stay open and look something like this:



If it stays open, it's actually working correctly, and you may not have changed any settings that affect anything (sensitivity is just a scalar for coming from QuakeLive - it doesn't affect anything you'd feel without acceleration turned on.  Try changing the post-scale numbers around instead).

So, if interaccel.exe closed immediately, you will want to make sure that you have the correct MS Visual C++ Redistributable installed, and then after that it's all about making sure the driver_install.bat actually ran correctly. There are a few things that can block it from working:

  1. Sometimes Windows isn't actually running it as admin from the batch file. You can try to run a command prompt as admin by typing "cmd" in the start search bar and right clicking the program then running it as admin.  From there, use the "cd" command to change to the directory with driver_install.bat, and run it directly like that.
  2. Some antivirus products have been known to sandbox the installer, which results in the installer thinking it worked correctly, but it actually didn't get to write the files to the Windows directory. Turn off AV for a minute, run the installer, and turn AV back on.
  3. And sometimes, Windows just gets into a really weird state where it doesn't let the installer do its thing. A simple reboot and try again has fixed it way too many times.
  4. In the worst case scenario, you could try installing it from safe mode.  More than one user reported that got it to properly install.
  5. One user reported the following: "it is the act of plugging in the mouse [that fixed a problem] . I have to unplug-replug in the mouse for it to work. I had tried my other mice between reboots." 
And don't forget to reboot once the installer runs.

Tuesday, March 26, 2019

Directly Connected Static Route

Directly Connected Static Routes: -
·         A directly connected route that is directly attached to one of the router interfaces. When a router interface is configured with an IP address, the interface becomes a Directly Connected.
·         You must specify only the interface on which all packets are sent to the destination network in a directly connected static route.
·         The router assumes the destination is directly attached to the output interface and the packet destination is used as the next-hop address.
·         Directly Connect static route have a default administrative distance of 0.
·         The next-hop can be an interface, only for point-to-point interfaces.

·         For broadcast interfaces, the next hop must be an IPv4/IPv6 address.

Take a Look of Directly Connected Static route: -
             

R1#sh ip route
Codes: C - connected, S - static, R - RIP, M - mobile, B - BGP
       D - EIGRP, EX - EIGRP external, O - OSPF, IA - OSPF inter area
       N1 - OSPF NSSA external type 1, N2 - OSPF NSSA external type 2
       E1 - OSPF external type 1, E2 - OSPF external type 2
       i - IS-IS, su - IS-IS summary, L1 - IS-IS level-1, L2 - IS-IS level-2
       ia - IS-IS inter area, * - candidate default, U - per-user static route
       o - ODR, P - periodic downloaded static route

C    20.0.0.0/8 is directly connected, FastEthernet0/0    
S    40.0.0.0/8 [1/0] via 20.0.0.2
C    10.0.0.0/8 is directly connected, FastEthernet0/1
S    30.0.0.0/8 [1/0] via 20.0.0.2

R2#sh ip route
C    20.0.0.0/8 is directly connected, FastEthernet0/0
S    40.0.0.0/8 [1/0] via 30.0.0.2
S    10.0.0.0/8 [1/0] via 20.0.0.1
C    30.0.0.0/8 is directly connected, FastEthernet0/1



R3#sh ip route
S    20.0.0.0/8 [1/0] via 30.0.0.1
C    40.0.0.0/8 is directly connected, FastEthernet0/0
S    10.0.0.0/8 [1/0] via 30.0.0.1

C    30.0.0.0/8 is directly connected, FastEthernet0/1

For more details, visit my You-Tube Channel:  CCIE GAMER

Essen 2018 Demo Space

6 years ago, Michael and I attended Essen for the first time. I've been back a few times since (I missed out last year, and maybe one other year since 2012). Over time, TMG has grown and has striven to become a well known publisher, not just in the US, but overseas as well.

In recent Essen outings, we have teamed up and shared space with European partners, affording us a bigger presence, better demo space, and in some cases a small office to share for meetings. This year appears to be TMG's biggest Essen presence yet! This time we're partnering with Game Brewer, with whom we have several co-publications.

Check out these awesome pics of the TMG/Game Brewer space!


This panoramic pic is the demo space, with 15 tables (room for 30 demos, probably). People will be playing TMG and Game Brewer games there non-stop for the next 4 days straight. You can see the giant banners for games like Trade on the Tigris and Ghosts of the Moor (TMG original titles), Gentes (an import we did a deluxe version of), and on the far right you can see a TMG logo suspended above our sales area. On the left you can see giant posters for some of those same games, plus Chimera Station (which I worked on heavily) and other co-publications such as Gugong.



This is the TMG product area being set up, where people will be able to buy our games. I worked heavily on Pioneer Days (in the middle on the bottom 2 shelves), and on Steam Works (upper right shelf, left side, as well as the bottom right shelf, behind that big box). And of course on the right-middle shelf you can see a bunch of my card game, Eminent Domain, and expansions (Escalation, Exotica, and Oblivion).

I can also spot some of our other titles, such as Scoville, Guilds of London, Exodus Fleet, Okey DokeyThief's Market, Zooscape, Balloon Pop, Cthulhu Realms, and the Essen release, Ghosts of the Moor.

Dargon sits atop everything, standing guard :)




At Essen, some of the bigger booth areas have little office spaces, for meetings and to store things. TMG has shared an office space in the past with another company. I believe this year we have this one all to ourselves. The giant posters are for some of our games -- Ghosts of the Moor is a brand new title releasing at Essen by some of the most famous designers in Germany. Jungli-La came out earlier this year, by a well known Asian designer that we've worked with before. Both are light, small box, family friendly games.


This is one of the things that Mike and I have been working towards since we first went to Essen 6 years ago, and in a way for the last 9.5 years since we started publishing games. I started this journey 15 years ago when I first dipped my toes into game design. I am sad to miss out on Essen this year, but I hope to be able to go back soon!


2016 Game Of The Year

2016 Game of the Year - from media outlets

Video Game Awards Only - The Video Game includes Console games,
PC games, Handheld games, and Indie games, but not Mac games, Kids games,
Free games, etc.

Professional Awards Only - The Media include Sites, Magazines, Newspapers, Publications, Broadcastings, but not Blogs have a staff of one.

All-Format GOTY Awards Only - But a single GOTY pick must be a single title, except for a tie.

* In release order.

* More details are here.



Stuff Gadget Awards (UK) : Uncharted 4: A Thief's End

Trusted Reviews (UK) : Overwatch

Golden Joystick Awards (UK) : Dark Souls III

Golden Joystick Awards Critics Choice (UK) : Titanfall 2

HLN.be / De Morgen (BE) : Dishonored 2

Premios Xataka (ES) : Uncharted 4: A Thief's End

EE Pocket-lint Gadget Awards (UK) : Uncharted 4: A Thief's End

Game-Debate Global Game Awards (UK) : Battlefield 1

Editorial Prensa Ibérica (ES) : Overwatch

TIME (US) : The Witness

Fun & Serious Game Festival (ES) : Uncharted 4: A Thief's End

Webtekno (TR) : Battlefield 1

The Game Awards (US) : Overwatch

Gamefa.Com Readers' Choice (IR) : Uncharted 4: A Thief's End

Tech Times (US) : Uncharted 4: A Thief's End


Slant Magazine (US) : Uncharted 4: A Thief's End

Project Nerd (IT) : The Witness

De Tech Awards (NL) : Uncharted 4: A Thief's End

ABC Good Game (AU) : Uncharted 4: A Thief's End

The Guardian (UK) : Uncharted 4: A Thief's End

Paste Magazine (US) : Thumper

GMX / WEB.DE Magazine (DE) : Overwatch

TONIGHT (DE) : Overwatch

Nerd Much? (US) : Overwatch

The Huffington Post Canada (CA) : The Last Guardian

BGR (US) : Uncharted 4: A Thief's End

Gameplane (DE) : The Witcher 3: Wild Hunt - Blood and Wine

Computer Bild (DE) : Call of Duty: Infinite Warfare

TechTudo (BR) : Overwatch

Critical Hits (BR) : DOOM


Critical Hits Readers' Choice (BR) : Overwatch

Mais Goiás (BR) : DOOM

Tech Awards (PL) : The Witcher 3: Wild Hunt - Blood and Wine

VidaExtra (ES) : The Last Guardian

Gamepur (IN) : Overwatch

Checkpoint on JOY 94.9 (AU) : Overwatch

GamesMaster Magazine (UK) : Dark Souls III

GamesMaster Magazine Readers' Choice (UK) : Uncharted 4: A Thief's End

gamesTM Magazine (UK) : Overwatch

i newspaper (UK) : INSIDE

The Janesville Gazette - Press Start (US) : Dishonored 2

Tom's Guide (US) : Overwatch

Vulture (US) : INSIDE

The New Zealand Herald (NZ) : The Last Guardian

Empire Magazine (UK) : Uncharted 4: A Thief's End


Lazygamer (ZA) : Uncharted 4: A Thief's End

Entertainment Weekly (US) : INSIDE

DGL.ru (RU) : Uncharted 4: A Thief's End

Mashable (US) : Overwatch

Postmedia Network (CA) : Uncharted 4: A Thief's End

the AU review - The Iris (AU) : Overwatch

CraveOnline (US) : Overwatch

TechSmart (ZA) : INSIDE

Cheat Code Central (US) : Overwatch

UOL Jogos (BR) : Overwatch

Reno Gazette-Journal - Technobubble (US) : Monster Hunter Generations

Red Bull Readers' Choice (AT) : Dark Souls III

Challenges (FR) : Uncharted 4: A Thief's End

Sunraysia Daily (AU) : Overwatch

Gamekult Readers' Choice (FR) : Dark Souls III


VidaExtra Readers' Choice (ES) : Uncharted 4: A Thief's End

UPROXX (US) : Pokémon GO

TUT.BY - 42 (BY) : Uncharted 4: A Thief's End

WhatCulture (UK) : INSIDE

The New Paper (SG) : DOOM

francetv info (FR) : Overwatch

Heute (AT) : The Last Guardian

Areajugones Readers' Choice (ES) : Uncharted 4: A Thief's End

XGN Readers' Choice (NL) : Uncharted 4: A Thief's End

XGN Readers' Choice (ES) : Uncharted 4: A Thief's End

Fortress of Solitude (ZA) : Uncharted 4: A Thief's End

Life (RU) : DOOM

WatchMojo (CA) : Overwatch

Amazon (US) : Overwatch

The Auburn Citizen (US) : Overwatch


TechRadar (UK) : Overwatch

NAT-Games (DE) : Uncharted 4: A Thief's End

Overloadr Readers' Choice (BR) : Overwatch

NRK Filmpolitiet (NO) : Overwatch

Cine PREMIERE (MX) : Uncharted 4: A Thief's End

Metacritic (US) : Uncharted 4: A Thief's End

GameMAG (RU) : Dark Souls III

Berlingske (DK) : INSIDE

1843 Magazine (UK) : The Last Guardian

KeenGamer (CZ) : Overwatch

GameSpot (US) : Overwatch

The A.V. Club Readers' Choice (US) : Overwatch

Meristation (ES) : DOOM

Meristation Readers' Choice (ES) : Uncharted 4: A Thief's End

God is a Geek (UK) : Overwatch


The IDG Contributor Network (US) : Battlefield 1

Zoomin.TV Readers' Choice (NL) : Overwatch

Game-eXperience (IT) : Overwatch

UOL Jogos Readers' Choice (BR) : Uncharted 4: A Thief's End

Combo Infinito (BR) : Overwatch

naEKRANIE.pl (PL) : Uncharted 4: A Thief's End

Filmweb.pl (PL) : Overwatch

Métro Montréal (CA) : Firewatch

Kotaku Australia Readers' Choice (AU) : Overwatch

The Independent (UK) : Uncharted 4: A Thief's End

Press Start Australia (AU) : Uncharted 4: A Thief's End

Press Start Australia Readers' Choice (AU) : Overwatch

IBTimes UK (UK) : Overwatch

Gamer Assault Weekly (US) : Overwatch

Den Of Geek (US) : Overwatch


IGN AU (AU) : INSIDE

Gameblog (FR) : Uncharted 4: A Thief's End

Gameblog Readers' Choice (FR) : Uncharted 4: A Thief's End

ABC.es (ES) : Uncharted 4: A Thief's End

Facteur Geek (CA) : Uncharted 4: A Thief's End

Digitally Downloaded (AU) : Tokyo Mirage Sessions ♯FE

Chillopedia (PK) : The Witness

IGN Brasil Readers' Choice (BR) : Uncharted 4: A Thief's End

Overloadr (BR) : Overwatch

nwt.se (SE) : XCOM 2

Slickster Magazine (US) : Battlefield 1

TechCentral (ZA) : Uncharted 4: A Thief's End

Oneman (GR) : Uncharted 4: A Thief's End

New York Daily News (US) : Dark Souls III

Globo - G1 (BR) : Overwatch


MWEB GameZone Readers' Choice (ZA) : Battlefield 1

Twinfinite (US) : Uncharted 4: A Thief's End

Kotaku UK (UK) : Tom Clancy's Rainbow Six Siege

Attack of the Fanboy (US) : Uncharted 4: A Thief's End

CGMagazine (CA) : Final Fantasy XV

jeuxvideo.com (FR) : Uncharted 4: A Thief's End

Neue Zürcher Zeitung (CH) : Uncharted 4: A Thief's End

Destructoid (US) : Overwatch

The Buttonsmashers (US) : Uncharted 4: A Thief's End

PC Games (DE) : Uncharted 4: A Thief's End

JVFrance (FR) : Overwatch

Gmbox (RU) : Battlefield 1

Videogame Mais (BR) : Overwatch

Eurogamer.pl Readers' Choice (PL) : Uncharted 4: A Thief's End

The New Yorker (US) : The Last Guardian


DailySocial (ID) : Overwatch

FFA Gaming Portal Readers' Choice (HR) : Uncharted 4: A Thief's End

PardisGame (IR) : Dark Souls III

PardisGame Readers' Choice (IR) : Uncharted 4: A Thief's End

GIGA Readers' Choice (DE) : Uncharted 4: A Thief's End

Generacion Pixel (ES) : Uncharted 4: A Thief's End

BioBioChile (CL) : DOOM

GamerSky (CN) : Dark Souls III

South China Morning Post (HK) : The Last Guardian

80Level (US) : DOOM

IGN Italia (IT) : Overwatch

KnackFocus (BE) : The Last Guardian

CINEMABLEND (US) : Overwatch

mxdwn (US) : Overwatch

XGN (ES) : Uncharted 4: A Thief's End


Robots & Dragons (DE) : DOOM

Age of Geeks (RU) : DOOM

Gamer.nl (NL) : The Witness

Metro - GameCentral (UK) : XCOM 2

Geekyapar! (TR) : SUPERHOT

Zonared (ES) : Uncharted 4: A Thief's End

Ars Technica (US) : Overwatch

RPP Noticias - Play Zone (PE) : INSIDE

Soundvenue (DK) : DOOM

Digital Trends (US) : Overwatch

IGN Brasil (BR) : Overwatch

We Got This Covered (US) : INSIDE

XGN (NL) : Uncharted 4: A Thief's End

Game Revolution (US) : Overwatch

IGN Hungary (HU) : Uncharted 4: A Thief's End


bit-tech (UK) : Dishonored 2

hi-Tech.ua (UA) : Battlefield 1

Gameswelt (DE) : Dark Souls III

FZ (SE) : Overwatch

Gamereactor Suomi (FI) : Uncharted 4: A Thief's End

IGN Benelux Readers' Choice (NL) : Uncharted 4: A Thief's End

Newstalk (IR) : The Last Guardian

Wired (US) : Overwatch

Clarín NEXT (AR) : Uncharted 4: A Thief's End

Movies Room (PL) : Overwatch

GameCrate (CA) : Overwatch

CNET (US) : Uncharted 4: A Thief's End

Game Rant (US) : Overwatch

GamerGen (FR) : Uncharted 4: A Thief's End

High-Def Digest (US) : The Last Guardian


The Denver Post (US) : Uncharted 4: A Thief's End

The Winnipeg Free Press (CA) : Hitman

Digital Spy Readers' Choice (UK) : Uncharted 4: A Thief's End

Games.it (IT) : Uncharted 4: A Thief's End

Eurogamer Benelux (NL) : Overwatch

EGM (US) : Overwatch

The Mercury News (US) : Overwatch

The Fresno Bee (US) : Overwatch

The Daily Camera - Rocky Mountain Gamer (US) : Titanfall 2

Gamereactor Deutschland (DE) : Dishonored 2

Навигатор игрового мира (RU) : Overwatch

Malditos Nerds (AR) : DOOM

VentureBeat (US) : Overwatch

Giant Bomb (US) : Hitman

Shacknews (US) : DOOM


The Escapist Readers' Choice (US) : Uncharted 4: A Thief's End

GamesRadar (US) : Titanfall 2

USgamer (US) : Overwatch

GameSpew (UK) : Forza Horizon 3

Gamereactor UK (UK) : Overwatch

WWG (US) : DOOM

Kill Screen (US) : INSIDE

GAMbIT Magazine (US) : Overwatch

SpazioGames (IT) : Overwatch

Bleeding Cool (US) : Overwatch

Dork Shelf (CA) : Uncharted 4: A Thief's End

GameGrin (UK) : Overwatch

NEWS.AT (AT) : Uncharted 4: A Thief's End

BILD Readers' Choice (DE) : Uncharted 4: A Thief's End

ActuGaming.net Readers' Choice (FR) : Uncharted 4: A Thief's End


Eurogamer.net (UK) : Overwatch

NDTV Gadgets 360 (IN) : Overwatch

Hobby Consolas (ES) : Uncharted 4: A Thief's End

3DJuegos (ES) : Uncharted 4: A Thief's End

3DJuegos Readers' Choice (ES) : Uncharted 4: A Thief's End

Pixelcake (NL) : Overwatch

Gamereactor PT (PT) : Uncharted 4: A Thief's End

Salon (US) : The Witness

SuperGamePlay (BR) : Uncharted 4: A Thief's End

Gamer365 Readers' Choice (HU) : Uncharted 4: A Thief's End

Gamereactor Norge (NO) : Uncharted 4: A Thief's End

Gamereactor Sverige (SE) : INSIDE

Polygamia (PL) : INSIDE

Jagat Play (MY) : The Last Guardian

Unwinnable (US) : XCOM 2


Gaming Age (US) : Uncharted 4: A Thief's End

CyprusGamer (GR) : Uncharted 4: A Thief's End

CyprusGamer Readers' Choice (GR) : Uncharted 4: A Thief's End

The Telegraph (UK) : Dishonored 2

spieletipps Readers' Choice (DE) : Uncharted 4: A Thief's End

MANIAC.de (DE) : Uncharted 4: A Thief's End

ActuGaming.net (FR) : Dishonored 2

IGN España (ES) : Uncharted 4: A Thief's End

IGN España Readers' Choice (ES) : Uncharted 4: A Thief's End

Gamespresso (US) : DOOM

Eurogamer.it Readers' Choice (IT) : Uncharted 4: A Thief's End

Videogamer Italia Readers' Choice (IT) : Overwatch

4Players Readers' Choice (DE) : Uncharted 4: A Thief's End

Gamereactor Danmark (DK) : Uncharted 4: A Thief's End

Next-Gen Gaming Blog (UK) : Uncharted 4: A Thief's End


TheSixthAxis (UK) : Overwatch

InsideGamer Readers' Choice (NL) : Battlefield 1

GamingBolt (IN) : Uncharted 4: A Thief's End

Gamereactor Italia (IT) : Uncharted 4: A Thief's End

Gamereactor GRTV (UK) : Uncharted 4: A Thief's End

Power Up Gaming (UK) : Overwatch

Stevivor Readers' Choice (AU) : Uncharted 4: A Thief's End

Eurogamer.net Readers' Choice (UK) : Uncharted 4: A Thief's End

Elite Gamer (IE) : Battlefield 1

IDigital Times (US) : Overwatch

Entertainment Buddha (US) : Overwatch

EDGE Magazine (UK) : The Last Guardian

Eurogamer.de Readers' Choice (DE) : Uncharted 4: A Thief's End

PlayGround.ru (RU) : Uncharted 4: A Thief's End

PlayGround.ru Readers' Choice (RU) : Battlefield 1


Gameparty (NL) : Overwatch

GameCensor (NL) : Uncharted 4: A Thief's End

CtrlAltElite (SE) : Overwatch

Game 2.0 (GR) : Uncharted 4: A Thief's End

TheSixthAxis Readers' Choice (UK) : Uncharted 4: A Thief's End

entertainment.ie (IE) : Titanfall 2

Niubie Readers' Choice (ES) : Uncharted 4: A Thief's End

App Trigger (US, formerly known as GameSided) : Overwatch

The Escapist (US) : Overwatch

GamersGlobal (DE) : Uncharted 4: A Thief's End

SmashPad (US) : Uncharted 4: A Thief's End

Varvat (SE) : Overwatch

DualShockers (US) : Final Fantasy XV

DualShockers Readers' Choice (US) : Final Fantasy XV

4Players (DE) : The Last Guardian


NRJ Games (FR) : Dishonored 2

GamAlive (FR) : Sid Meier's Civilization VI

GamAlive Readers' Choice (FR) : Uncharted 4: A Thief's End

3DNews (RU) : Uncharted 4: A Thief's End

3DNews Readers' Choice (RU) : DOOM

IGN Sverige Readers' Choice (SE) : Uncharted 4: A Thief's End

BonusWeb.cz Readers' Choice (CZ) : The Witcher 3: Wild Hunt - Blood and Wine

Critically Sane (US) : Final Fantasy XV

Nerd Reactor (US) : Overwatch

Gamerweb (PL) : The Witcher 3: Wild Hunt - Blood and Wine

Goliath (CA) : Overwatch

Gameswelt Readers' Choice (DE) : Battlefield 1

SelectButton (US) : Uncharted 4: A Thief's End

SegmentNext Readers' Choice (PK) : Uncharted 4: A Thief's End

GameSpot Readers' Choice (US) : Uncharted 4: A Thief's End


Middle Of Nowhere Gaming (US) : Overwatch

Gamekapocs Readers' Choice (HU) : Uncharted 4: A Thief's End

444 (HU) : The Witness

GAMES.CH (CH) : Uncharted 4: A Thief's End

GameWorld Readers' Choice (GR) : Uncharted 4: A Thief's End

DarkZero (UK) : Overwatch

Dome.fi (FI) : Uncharted 4: A Thief's End

Zero Punctuation (US) : DOOM

Alfa Beta Juega Readers' Choice (ES) : Uncharted 4: A Thief's End

Web Wombat (AU) : Uncharted 4: A Thief's End

Game Informer (US) : Overwatch

Game Informer Readers' Choice (US) : The Witcher 3: Wild Hunt - Blood and Wine

Pixelburg (DE) : Hitman

Les Inrockuptibles (FR) : Pokémon GO

Les Inrockuptibles Readers' Choice (FR) : Uncharted 4: A Thief's End 


TecMundo (BR) : Uncharted 4: A Thief's End

Metacritic Readers' Choice (US) : Uncharted 4: A Thief's End

Multiplayer.it (IT) : Uncharted 4: A Thief's End

IGN (US) : Overwatch

IGN Readers' Choice (US) : Uncharted 4: A Thief's End

Polygon (US) : DOOM

Gamer Professionals (US) : DOOM

The Gamer Access (US) : DOOM

Gamesource (IT) : Uncharted 4: A Thief's End and Overwatch

Blick (CH) : Uncharted 4: A Thief's End

Gamer-Info Readers' Choice (UA) : Uncharted 4: A Thief's End

GRY OnLine (PL) : Uncharted 4: A Thief's End

GameCritics.com (US) : SUPERHOT

Stay Nerd (IT) : Uncharted 4: A Thief's End

Atomix.vg (MX) : Dark Souls III


Akihabara Blues (ES) : Uncharted 4: A Thief's End

Akihabara Blues Readers' Choice (ES) : Uncharted 4: A Thief's End

New Game Network (CA) : Uncharted 4: A Thief's End

GameVicio Readers' Choice (BR) : Uncharted 4: A Thief's End

Živé.sk (SK) : Dishonored 2

Hardcore Gamer (US) : Owlboy

DarkStation (US) : DOOM

Everyeye.it (IT) : Uncharted 4: A Thief's End

Everyeye.it Readers' Choice (IT) : Uncharted 4: A Thief's End

PWRUP Readers' Choice (DE) : Uncharted 4: A Thief's End

Forbes (US) : Titanfall 2

4Gamers Readers' Choice (BE) : Battlefield 1

derStandard.at Readers' Choice (AT) : The Witcher 3: Wild Hunt - Blood and Wine

SpazioGames Readers' Choice (IT) : Uncharted 4: A Thief's End

Eurogamer.pt Readers' Choice (PT) : Uncharted 4: A Thief's End 


PressFire.no (NO) : The Last Guardian

Gamezilla Readers' Choice (PL) : The Witcher 3: Wild Hunt - Blood and Wine

GameOver Readers' Choice (GR) : Uncharted 4: A Thief's End

FOK! (NL) : Dark Souls III

Gameplanet Readers' Choice (NZ) : Overwatch

Hey Poor Player (US) : DOOM

GameFAQs (US) : Final Fantasy XV

SA Gamer (ZA) : Final Fantasy XV

SA Gamer Readers' Choice (ZA) : Uncharted 4: A Thief's End

VGChartz (UK) : Uncharted 4: A Thief's End

MonsterVine (US) : Uncharted 4: A Thief's End

Undercover-Network Readers' Choice (NL) : FIFA 17

Kotaku Speakys Readers' Choice (US) : Overwatch

Geekbecois Readers' Choice (CA) : Final Fantasy XV

Hardware Upgrade Readers' Choice (IT, formerly known as GAMEmag) : Battlefield 1


Insomnia.gr (GR) : Uncharted 4: A Thief's End

Игромания (RU) : Uncharted 4: A Thief's End

COGconnected (CA) : DOOM

ENTER.CO (CO) : Overwatch

ENTER.CO Readers' Choice (CO) : Uncharted 4: A Thief's End

NWTV Readers' Choice (NL) : Uncharted 4: A Thief's End

The Toledo Blade (US) : DOOM

The New York Videogame Awards (US) : Uncharted 4: A Thief's End

Sector (SK) : Uncharted 4: A Thief's End

Play Legit (US) : Uncharted 4: A Thief's End

Play Legit Readers' Choice (US) : Uncharted 4: A Thief's End

Game4Me Readers' Choice (BE) : Battlefield 1

Los premios Top 10 (ES) : Uncharted 4: A Thief's End

TechRaptor (US) : DOOM

TechRaptor Readers' Choice (US) : DOOM


NeoGAF (US) : Uncharted 4: A Thief's End

Gameliner Readers' Choice (NL) : Uncharted 4: A Thief's End

Sector Readers' Choice (SK) : The Witcher 3: Wild Hunt - Blood and Wine

VideoGames24 Readers' Choice (GR) : Uncharted 4: A Thief's End

SaudiGamer (SA) : The Witness

Gaming Trend (US) : Uncharted 4: A Thief's End

Giant Bomb Readers' Choice (US) : DOOM

PWRUP (DE) : DOOM

Console-Tribe Readers' Choice (IT) : Uncharted 4: A Thief's End

FrazPC Readers' Choice (PL) : Battlefield 1

Metro - GameCentral Readers' Choice (UK) : Uncharted 4: A Thief's End

Horrible Night (US) : DOOM

Gamer.no Readers' Choice (NO) : Overwatch

The Game Fanatics (US) : Uncharted 4: A Thief's End

Game Podunk (US) : The Last Guardian


Bit Cultures (US) : Uncharted 4: A Thief's End

Zing.cz Readers' Choice (CZ) : Uncharted 4: A Thief's End

GameMAG Readers' Choice (RU) : Uncharted 4: A Thief's End

Mail.Ru Readers' Choice (RU) : Uncharted 4: A Thief's End

Loading.se Readers' Choice (SE) : Uncharted 4: A Thief's End

WorthPlaying (US) : DOOM

Jeux Capt (FR) : Dark Souls III

GamersNET Readers' Choice (NL) : Uncharted 4: A Thief's End

Videogames Brasil Readers' Choice (BR) : Uncharted 4: A Thief's End

FilmGamesEtc (US) : Overwatch

IGN Select Awards (AU) : Uncharted 4: A Thief's End

NZGamer.com Readers' Choice (NZ) : Overwatch

STACK Magazine Readers' Choice (AU) : Uncharted 4: A Thief's End

GameSoul Readers' Choice (IT) : Uncharted 4: A Thief's End

GRY OnLine Readers' Choice (PL) : Uncharted 4: A Thief's End


The Straits Times Digital Awards (SG) : Overwatch

The Straits Times Digital Awards Readers' Choice (SG) : Pokémon GO

AIAS - D.I.C.E. Awards (US) : Overwatch

Games.cz (CZ) : Overwatch

Game Developers Choice Awards (US) : Overwatch

PlayDome Readers' Choice (HU) : Uncharted 4: A Thief's End

WCCFtech Readers' Choice (US) : Battlefield 1

N4G Readers' Choice (US) : Uncharted 4: A Thief's End

GoHa.Ru (RU) : Overwatch

GoHa.Ru Readers' Choice (RU) : Overwatch

Premio Drago D'Oro (IT) : Final Fantasy XV

Premio Drago D'Oro Readers' Choice (IT) : Uncharted 4: A Thief's End

SXSW Gaming Awards (US) : Uncharted 4: A Thief's End

NAVGTR Awards (US) : Overwatch

GAMETECH (RU) : Overwatch


GAMETECH Readers' Choice (RU) : Uncharted 4: A Thief's End and The Witcher 3: Wild Hunt - Blood and Wine

Game Industry News Readers' Choice (US) : Final Fantasy XV

BAFTA Awards (UK) : Uncharted 4: A Thief's End




* The Winners of this year *


Uncharted 4: A Thief's End - 165

The Critics' Picks - 89

The Readers' Picks - 76


Overwatch - 102

The Critics' Picks - 90

The Readers' Picks - 12


DOOM - 29

The Critics' Picks - 26

The Readers' Picks - 3


Battlefield 1 - 16

The Critics' Picks - 6

The Readers' Picks - 10


The Last Guardian - 15

The Critics' Picks - 15

The Readers' Picks -


INSIDE - 12

The Critics' Picks - 12

The Readers' Picks -


Dark Souls III - 12

The Critics' Picks - 9

The Readers' Picks - 3


Final Fantasy XV - 9

The Witcher 3: Wild Hunt - Blood and Wine - 9

Dishonored 2 - 8

The Witness - 7

Titanfall 2 - 5

Hitman - 3

Pokémon GO - 3

XCOM 2 - 3

SUPERHOT - 2

Call of Duty: Infinite Warfare - 1

FIFA 17 - 1

Firewatch - 1

Forza Horizon 3 - 1

Monster Hunter Generations - 1

Owlboy - 1

Sid Meier's Civilization VI - 1

Thumper - 1

Tokyo Mirage Sessions ♯FE - 1

Tom Clancy's Rainbow Six Siege - 1


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* The Big Winner of the Year *



We also get everything we want from a lavish big-budget game: astonishing visuals, imaginative locations and some truly thrilling set pieces - the Madagascan marketplace scene is a classic. Even if you don't fall for the love story, you'll fall for the well-paced, well-engineered action - and if the ending doesn't get you right in the gut, you're not human.  
- The Guardian -


What makes Nathan Drake's Indiana Jones-esque adventure the best game of the year, though, isn't just the incredible graphics and spectacular gameplay; it's the phenomenal story and script. Centring on two brothers, Uncharted 4 explores the high and lows of their relationship in a realistic way, unparalleled by other blockbusters.  
- The Independent -


The entire journey is a lesson in greatness. An impeccable farewell to an iconic adventure series, Uncharted 4's brilliant direction and unmitigated reflection will be remembered for years to come, and is bravely worthy of 2016's game of the year. 
- Twinfinite -



Next Page - 2016 Genre Awards
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* Updated. Thanks, Christopher Jefferson! - TIME Award.

* Updated. Thanks, tommy tlou! - Fun & Serious Game Festival / 
Tech Times / VidaExtra / Empire / DGL.ru / Cheat Code Central / Red Bull / 
Cine PREMIERE / Chillopedia / Gmbox / FFA Gaming Portal / Zonared Awards.

* Updated. Thanks, powereagle! - Webtekno / TONIGHT / 
The Huffington Post Canada / Computer Bild / Mais Goiás / 
Checkpoint on JOY 94.9 / GamesMaster / gamesTM / 
The Janesville Gazette / Vulture / Mashable / CraveOnline / UOL Jogos / 
Reno Gazette-Journal / Challenges / Sunraysia Daily / The New Paper / 
francetv info / Heute / WatchMojo / The Auburn Citizen / TechRadar / NAT-Games / 
Overloadr Readers' Choice / The A.V. Club / God is a Geek / 
The IDG Contributor Network / Zoomin.TV / Métro Montréal / 
Kotaku Australia / Press Start Australia / Facteur Geek / Overloadr / nwt.se / 
Slickster / Globo - G1 / MWEB GameZone / Destructoid / Videogame Mais /
JVFrance / DailySocial / BioBioChile / GamerSky / 80Level / Robots & Dragons / 
Metro - GameCentral / Geekyapar! Awards.

* Updated. Thanks, Unknown! - Gamefa.Com Readers' Choice / Twinfinite Awards.

* Updated. Thanks, Masssinodop! - ABC Good Game / The Guardian / BGR Awards.

* Updated. Thanks, Dareczek! - Tech Awards.

* Updated. Thanks, Ramonsalazar! - Tom's Guide Award.

* Updated. Thanks, Daniel2368! - The New Zealand Herald / 
Postmedia Network / Gamekult / VidaExtra Readers' Choice / WhatCulture / 
Areajugones Readers' Choice / XGNs / Fortress of Solitude / Life / Metacritic /
GameMAG / 1843 Magazine / Meristation / IBTimes UK / Gameblog / 
ABC.es / TechCentral / Oneman / New York Daily News / jeuxvideo.com / 
PC Games / The New Yorker / FFA Gaming Portal / Age of Geeks / 
Zonared Awards.

* Updated. Thanks, ZionT! - Lazygamer / Entertainment Weekly / 
Postmedia Network / DigitallyDownld Awards.

* Updated. Thanks, askasas! - UPROXX Awards.

* Updated. Thanks, Adrian RS - UOL Jogos Readers' Choice Awards.

* Updated. Thanks, Mohammad! - Den Of Geek Award.

* Updated. Thanks, PERSIAN_CARTEL! - IGN Brasil Readers' Choice /
The Buttonsmashers Award.

* Updated. Thanks, Nathanael Diego Farias Santos! - Neue Zürcher Zeitung Award.

* Updated. Thanks, Sina Rabiee! - PardisGame Awards.
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